/**
 * 
 */
package triannon.client.sprites;

public enum SpriteType {
	BACKGROUND(0), ENVIRONMENT(1), BUILDING(2), UNIT(3), BUILDING_HIGH(4), AIRUNIT(
			5);

	private int layer;

	SpriteType(int layer) {
		this.layer = layer;
	}

	public int getLayer() {
		return layer;
	}
}